Thursday, February 14, 2013

Rescue Job

Before I get going on the new battle report, I just have to take a second and say, "Wow, the blog has 51 followers!" A sincere thank you to every one who hit the follow button. The geek love is much appreciated!

And now on with the show...

We left our heroes in a tight spot last time. Tasked with blowing up an interplanetary comms bunker on an agriworld, they were lucky to escape with their lives. At least most of them were lucky to escape. After yelling at the driver to go pick up the crew, Barnabas got left behind. He led the fascists on a good chase but in the end those grav drones penned him in a cave and he was captured.

But Barnabas had faith in his friends. Oh sure, he was kinda mean, and frequently rude but they'd come back for him, wouldn't they?

I used the Fear and Faith rules again with a few tweaks and house rules.

Special Rules:

  • Night. Vision limited to 1 Long.
  • The bad guy mooks have the Guardsman special rule from Ganesha's Flashing Steel game (Thanks, Spacejacker, for the recommendation!). It's a minus to their points cost and it means they are Out of Action if they are beaten in combat by 1. (a rule I think I forgot about most of the time...oops)
  • Sniper rifle with Vampire scope. The sniper can see 2 Long with the scope in the darkness. Doesn't suffer the usual -2 Combat at 2x range. (This was really powerful and I don't think I'll use it again, or maybe just charge a lot more for it)
  • Where's the Truck! The truck bringing Barnabas arrives on a 4+ on the fascists' turn.
  • Hold an action. Another rule from Flashing Steel. Spend two actions to hold for an interrupt.

I think that's about it.

So. The forces. Cal was once again joined by Gabbie, Boxerbot, and Rx28. Their driver, Dryer, wasn't good in a fight so he was prepping their small shuttle for the jump to space.

The bad guys came in two squads. Five Soldat in the truck transporting Barnabas and five, including a lieutenant, in the bunker. But, unbeknownst to our intrepid heroes, another enemy just happened to be in the neighborhood. When Detlief Konig heard that Barnabas Cooper was captured he knew Cal Middleton couldn't be too far away. Konig couldn't wait to get Middleton in his cross-hairs.

The layout. The truck would be arriving from the NE to take Barnabas to the bunker toward the center of the table.
Workers are already getting ready to start their day in the little shanty town.
Our heroes begin in the northwest corner.
Detlief Konig and his trusty spotter scan the area.
The game begins.
While Boxerbot and Gabbie move toward the road, Cal hustles through the woods to the shanties and tries to blend in. Maybe he should have brought a jumpsuit?
The truck arrives.
B-Bot and Gabs take up positions by the road, ready for the truck.
Konig cannot believe his luck. Cal walked right into his sights! Good thing I decided to use those hold your action rules. Cal spots him just in time.

He takes cover behind a building.
The bullet meant for him kills an innocent worker. Damn you, fascist scum!
The rifle shot brings a soldat out of the bunker to investigate.
Boxerbot dashes from cover to dispatch him.
Cal heads through the trees to try to flank the sniper.
Having lost sight of Cal, Konig takes his frustration out on B-Bot, knocking the robot to the ground.
The workers run for their lives.
Cal closes in on Konig.
The leutnant and a soldat burst from the bunker, guns trained on B-Bot.
Knowing he's an easy target, he rushes into hand to hand.
As a big red fist caves in his face, the fascist leutnant has just enough time to think he should have stayed in the bunker before he breathes his last.
The bloody death of their leader is too much for the boys in the bunker. They fly out the door and run. Even Konig and his spotter find discretion to be the better part of valor and seek a bigger rock to hide behind.
Cal is getting closer to the action.
Boxerbot charges the truck and rips the door clean off. One very brave, or very stupid, soldat emerges from the truck to face the now blood-dripping robot.
He doesn't last long.
Cal makes it to the bunker and plants some explosives. It's not the comms bunker, but what are ya gonna do?
Trusty Rx28 is slowly but surely moving along.
Konig has regained his composure and tries to sneak up on Cal. The frightened worker screams and Cal runs for it.
Around the corner, another soldat has found his courage. Cal fires a shot and knocks him down.
Gabbie sprays the cab of the truck with her SMG and knocks the driver clean out the far door.
Konig manages to knock B-Bot down again. But not for long.
More soldat courage as they pile out of the truck. Between Gabbie, Cal, and  B-Bot they don't stand a chance. Cal and friends jump in the truck and speed away.
Konig takes one last shot at Cal as they drive past, but it's too late.
Cal and company are on their way to the shuttle and with any luck they'll be off this two but agriworld by daybreak.
I had a lot of fun. Maybe next time I'll get to use my Cicada.

Thanks for looking!

Saturday, February 2, 2013

The Bunker Job

A couple nights ago both of my girls went to bed at a reasonable time (a minor miracle) so I decided to try a little solo game. I grabbed my Fear and Faith rules and went back to my sci fi team from my very first post. They're a 296 pt force that you can look at here.

From left: Gabbi Steele, Rx28, Boxerbot 9000, Cal Middleton, and Barnabas Cook. (The fuzz on the lens that provides the lovely smudge over Gabbi and Rx went unnoticed until I uploaded the pics to my computer for editing. Better get used to it now.)

Cal Middleton and his smuggler crew picked up a job to destroy a comms bunker on a remote agriplanet. The corporate forces that control the planet are a nasty bunch but Cal and his ship really needed the money.

The bunker was patrolled by the standard laser-armed drones. I used three of these GZG grav drones.



Here's their list. The drones have a fairly low Quality, making activating them a chore. I chose to make their moves random and that strip on top made things really easy. Upon activization the drones move forward in the direction of the stripe. When their move is done, I check to see if any of Cal's crew is within sight (long range). If not, I roll 2d6 (couldn't find a d12) and turn the drone accordingly, ready for its next round. Easy peasy.

The good guys needed to creep through the night to the bunker and plant some explosives. It would take two actions to plant the bomb. The drones would call for some Space Nazi backup if the crew was spotted, but Cal wasn't concerned. This would be an easy job.


Special rules:

  • Dark. Sight limited to long range.
  • Backup. Once the drones call for backup they roll a d6 at the start of every round. First round backup shows up on a roll of 6. Second round, 5 on a d6 and so on.
  • Medic. Two successful Quality rolls will heal an ally.
  • Radio silence. The good guys can't use a radio without giving away their position. If they want the truck to move they have to get close enough to yell.

The setup. Cal's stolen transport truck arrives from the NW.

The crew unloads, confident in their firepower and skills.

Cal heads south along the ridge followed by Boxerbot. Gabbi heads for the trees knowing her stealth will keep her safe. Barnabas heads around the hill to the north, hoping to get a good field of fire. Rx28 botched his activization and turned play over to the drones.


Gabbi eyes a drone.

The drones make their moves.
Crusher moves east to the ridge line. Rx28 heads south to stay close. Cal, Gabbi, and Boxerbot 9000 get in position to storm the bunker.

Safe behind some rocks, Cal is ready to make his move.


The drones move again. That random movement was playing havoc with my plans. Just when that southern drone was within my reach he turned right around and flew the other way. Gabbi and Boxerbot get a little risky and head toward the open.

Cal impulsively rushes across the arroyo and blasts a drone with his pistol hoping to take it out quickly. He manages to knock it down but not destroy it.

Drone's turn. For the life of me I can't figure out what that drone is doing in the lower right. He wasn't there. But the one just beyond the bunker was. He moved in and blasted away at Boxerbot with his laser.

That laser packed a punch. Boxerbot destroyed.

Rx28 knows he can help. He just has to get there.

Cal takes care of the downed drone.

Gabbi is about to take some vengeance for Boxerbot.

Oh crap.

No, really. Oh crap.

Aw, man.

Cal makes it to cover as the Nazis advance.

Cal shoots at a drone, knocks it down, and declares retreat. Gabbi is made of sterner stuff opens fire.

Gabbi is a badass. One drone destroyed. One drone knocked down.

Things look grim as the Gabs is knocked down by burst from a Nazi  goon.

Finally. Maybe you've been wondering what Barnabas was doing way up north. The answer would be BOTCHING ALL HIS ROLLS! He finally makes his way back to the truck and yells at the driver to get down to the riverbed.

The truck is on the move.

Just in time. The good guys mount up and take off.

But, oh no! Barnabas is left behind. Let's hope he evades capture or I might have to play a rescue mission.
This is only the second solo game of Fear and Faith I have played and I have to say, I need to to this more often! It was really tense and at the end I really thought they were all going to kick the bucket.

It was great to play on that board too. I sunk a lot of work into it and this was the first time I've used it.